Design should do more than function. It should speak.
What Gets Lost When Art Leaves the Room
When designers, young and old, treat art as an aesthetic category, or as something they can apply like a filter on a photograph or a reel, they’ve already missed the point. Art is not a style to borrow. It is a way of thinking about intention, tension, restraint, symbolism, composition, and the relationship between form and meaning.
Serious art study recalibrated my eye as a designer. It raised the bar for what I wanted to visually communicate to the world through any work that came across my desk. Less asking only, “Does this work?” and more asking, “Does this matter?” If appreciating, studying, and practicing fine art since the age of eight has taught me anything about design, it’s this:
Stop designing to fill space and start designing to command it.
Just today, while scouring LinkedIn for something, anything unique and interesting, it was several posts leaning on an all too familiar counterargument that caught my attention: Otl Aicher’s position that design is “not art” because it exists to meet a real demand, within constraints, for people other than yourself.
Thanks, Otl. That is about as far as that argument can go. It was the comment “It is not free expression, it is decision-making. And decisions carry consequences,” that really made me chew.
Design is decision-making. Yes. Decisions carry consequences. Double yes. Design is not made only for the designer. It has to work for the people it is intended for. That is a meaningful distinction, and it is worth holding onto. The problem is not that design serves a function. The problem is when function becomes the excuse to stop thinking, stop feeling, and stop asking more of the work. That goes for the designer, and the audience.
While this argument is quietly left unchallenged, it loudly sets a ceiling. It reframes ambition as indulgence and craft as excess. AI has entered the chat. And capitalism, which needs design to be efficient, scalable, and repeatable, has been more than happy to elevate that position into conventional “wisdom.” (air quotes)
Yes, it sounds smart, and rigorously thought out with years of experience hunched over hiding between every word. For sure, It sounds professional. It sounds like the kind of insight that has appeared on every ad and design agency philosophy page since the beginning of site navigation. Which is exactly why it has been so widely adopted, and so rarely questioned.
Ease up on Otl. The issue is not that Otl, or anyone adopting this point of view, is wrong. The issue is that his framework, stripped of nuance and handed to an industry optimizing for output, became permission to just stop there. To treat functional as the finish line. To mistake correct for enough.
DANGER creative beware:correct is not always a compliment.
This has not only limited design and designers, but it has limited the people design is intended to serve. I’d go as far to argue it has disrespected them, too. Audiences absorb what they are given. When the work is only engineered to deliver, never to elevate, it’s not just mediocre design on the menu. It’s a culture that slowly forgets it could have, and absolutely should have, expected more.
Artfulness is not the opposite of effectiveness. In advertising, it is often what makes effectiveness possible. A campaign can be legible and still be layered. It can sell and still disturb, charm, provoke, seduce, or reframe the way someone seeing Guernica for the first time, leaning in over the ropes to take it all in. That is not indulgence. That is the best part of all.
The most enduring work in advertising, illustration, typography, and visual communication proves that intention and outcome are not opposites. It solved the problem and moved people. Their feelings. Their opinions. Their expectations. Not despite its artistic ambition, but because of it. And yet advertising has long hidden behind “accessibility” as an excuse for mediocrity. The lowest common denominator is a choice we’ve been making as an industry for far too long. It assumes people cannot handle nuance, will not stop for something unexpected, and can only be reached if every edge is sanded down until nothing offends, challenges, or resonates.
The most iconic advertising and design in history did not work that way. It was strange, bold, spare, or confrontational. It trusted and respected the audience. It credited people with enough intelligence to lean in, to sit with something that did not hand everything over in the first second.
See Guernica.
See Olympia.
See Comedian.
Catering to universal taste does not create universal appeal. It creates beige. Handfuls of millions of the same, tiny beige, slipping through our collective fingers and back into the undertow. We saw it, we’re sure of it. But we won’t remember before the tide washes up a million other tiny beiges just like it.
Let’s think of it this way: Design as discipline. Art as ambition.
As good designers, we need both. Discipline keeps the work honest. Work grounded in function, clarity, and purpose. Ambition keeps it alive. Without discipline, you have art that cannot do its job. Without ambition, you have design that does its job and disappears with the surf.
The designers worth remembering were never satisfied with just being correct. They wanted the work to land like something inevitable, like the only possible answer to the question, arrived at through a level of craft and intention that made it look effortless.
That should be the standard.
Not universal appeal. Not accessibility as an alibi. Not software proficiency mistaken for vision. (Looking at you young designers, you know who you are. If you don’t, I can tell it’s you, right away) In an ideal world, the standard is work that stops people. Work that moves them. Work that, whether they know it or not, makes them expect a little more from everything they see after it.
Design without some measure of free expression may function, but it will never fully speak.